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"12 years of training and a zombie apocalypse he still can't hit a target 10 inches away from him"

-Cap talking about swats aim

TMF logo Cap is a TMF captain specializing in command, leadership, and morale. He is armed with a handgun and a combat knife and dressed in a black full-body, bulletproof armor suit, a black gas mask with red lenses, and a red beret with a yellow trim.

College logo Coach is Cap's first exclusive skin. He is armed with a handgun and a combat knife, and dressed in a gray T-shirt with a red emblem, red pants, a brown duty belt, a clear full-face gas mask, and a red baseball cap with a yellow letter H logo.

Coach has different shooting and moving animations.

Functionality[]

Basics[]

Cap is a support unit, meaning that he aids his teammates with special abilities and/or by dealing extra damage.

Cap fires his pistol at a fast rate up to 10 times before performing a very fast reload. If he gets into close quarters combat without any ammo left, he pulls out a knife and jabs it forward for a slow and weak melee attack that can crit.

Cap has both low health and ranged damage, but moves at an average pace. He has a high preparation time and courage cost.

Perks and Abilities[]

Upon detection of an uninspired unit, Cap will apply the inspiration buff to them, granting them a slight increase to their movement speed and improves their attack reaction time, but Cap himself will not be able to attack while using this. Cap is not able to affect himself and only inspires other units, but can be affected if another was/is to be sent. Cap will not use his ability if there are no possible targets around or if all other units are inspired.

Cap is immune to poison, and has 90% resistance to bullet damage, making him useful against ranged marauders like Robber/Biker or zombies that can inflict poison like Epidemiologist and Slob.

His fear resistance is particularly strong, making it difficult for almost any amount of enemies to inflict the fear debuff.

As a TMF unit, Cap will not turn into a zombie when killed.

Upon reaching level 13, Cap's special ability can be unlocked, granting all TMF units a 25% reload speed reduction bonus while on the battlefield. However, this is of very little use for several reasons and not worth the cost. It only affects Flamethrower, Swat and Cap himself, but is noticeable solely on Flamethrower due to Swat and Cap's already fast reload speeds. As bringing too any TMF units may be disadvantageous and with how situational Flamethrower is, this ability ends up with a prohibitively high cost for a marginal gain.

Gameplay[]

Main Campaign[]

Cap is a great support thanks to his Inspiration perk, which he uses limitlessly. Because of how beneficial the buff is, he can potentially fix, or at least alleviate some units' detrimental issues, the most noticeable ones being Private Rodriguez's poor reaction time, and Flamethrower's abysmal movement speed. Cap also has a decent defense, thanks to his relatively fast fire rate, quick reload, and resistances.

However, as Cap is a support unit, he does not work on his own. As such, Cap will find himself fairly vulnerable to dangerous and fast enemies if he is alone, especially if he was sent out first without any more courage left to use on other units. This issue only becomes more prominent in the late game progress due to the presence of Insectoid. As such, having a good setup of other units is essential to maximizing Cap's value, as he will be able to boost them consistently and enjoy their protection.

Skirmish[]

In League, on paper, Cap is a very good choice thanks to his bullet resistance and inspiration perk which he uses at the very beginning of the fight. Since he must go through the whole animation of him boosting his team, it's recommended that he's placed somewhere safe, preferably in the tiles furthest from enemy units, for him to apply the buff without being cut off short. Although he gives all his teammates a great advantage in combat and has decent DPS himself, he remains vulnerable against bullet-resistant enemy melee units. His very high courage cost can seriously hinder team compositions. It should be mentioned that most widely used units in this mode can perform just as well without the buff, while most mediocre units fail to get the most out of it, making his perk just an additional bonus at best in some cases.

At level 13, Pepper can unlock her special ability which is very similar to Cap's perk, as it also allows her to inspire everyone on the field. However, she can only use it once as opposed to Cap who can use it an unlimited amount of times as needed. Despite this, Pepper can be used in the same situations where Cap would be in, be it the main game or other game modes, mainly Skirmish.

Skins and Synergies[]

Name Cap Coach
Skin Cap Sprite Coach
Unlock Req. - 300 money
Team TMF logoTMF College logoCollege

Trivia[]

  • Cap is one of the five members of the Toxic Lab Military Forces, the others being Soldier, Flamethrower, Swat, and Rogue.
  • According to Cap's deleted backstory:
    • His name is Hannibal, which is a reference to the character John "Hannibal" Smith from the action-adventure TV series The A-Team.
    • Cap is a part of the A-Team along with Soldier and Flamethrower.
  • Like the rest of the TMF Squad members, Cap was once available for purchase with coins, costing 9000 and unlocked at level 11.
  • When Cap uses his perk, all units on the battlefield will have their fortune level set to 999.
  • Cap is the only bulletproof unit who doesn't wear a helmet in the game.
  • The Coach skin is likely a reference to and named after the character of the same name from Left 4 Dead 2.
    • Both the skin and the character have several similarities. They both have dark skin color, are seen as a "leader" figure, and come from a college background.
  • Cap, Policeman Diaz, and Dr. Kane are the only units who have unique speech bubble dialog in-game. Cap will shout "Go go go!" when giving his allies the inspiration buff.
  • Cap and the Agents are the only ranged units to pull out separate melee weapons for their melee attack, all of them using knives.

Gallery[]

Units
Base game
Humans Redneck Farmer Builder Mechanic Pepper Chopper Firefighter Sheriff Charlotte Glenn Policeman Diaz Grenadier Gunslinger Private Rodriguez Sniper Polina Welder Carlos Guard Medic Sonya Ranger Willy Light Soldier Carol Paramedic Nancy Builder Abby Rogue Lionheart Juggernaut
Inanimate Empty Barrel Medkit Red Barrel Molotov Generator Nitrogen Turret Drone
Plot Sheriff Bill Minor Characters
Premium
TMF Squad Flamethrower Soldier Cap Swat Rogue*
Circus Saw Berserker Queen Austin
Scientists Dr. Kane Dr. Norman Dr. Miller Drone
Other Jailer Specops Agents
Event
Halloween Andrea
Christmas Lester Cashier Red Hood
Escorts Princess
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