Carlos is an illegal border crosser armed with a pair of submachine guns and dressed in a red dress shirt underneath a light gray two-piece suit with a red handkerchief in the right breast pocket.

He is a shooter, meaning he shoots weapons with a high rate of fire that excels at crowd control and dealing a lot of damage in quick bursts.

Carlos fires his guns in five-round bursts up to six times before performing a slow reload.

Carlos can be considered an upgraded version of Gunslinger. Carlos' weapons boast an even faster fire rate, granting him a much greater DPS. Carlos himself also has slightly better base stats compared to him for the same preparation time and courage cost. However, Carlos has the slowest reload speed in the entire game as a consequence of dual-wielding. He works better alongside other ranged units, preferably those with a quicker reload as they'll be able to cover for Carlos while he reloads. Policeman, as with many similar cases, is a great choice as his melee resistance allows him to tank damage for him as well.

Upon reaching level 13, Carlos' special ability can be unlocked, granting him incendiary bullets. This ability essentially makes Carlos an accessible version of Swat sans the resistances for players. While fire damage is still very low and still tied to RNG, Carlos does prove to be a better aim comparatively, landing more of his shots in general. The fact that he also isn't locked behind an expensive unit pack may very well make Carlos the superior unit in comparison, even if taking into consideration Swat's many resistances. Despite this, Carlos' special ability doesn't make him any better of a shooter apart from occasionally dealing a small amount of extra fire damage, making it a minor add-on at best.

In League, Carlos makes for a decently powerful ranged unit with a high rate of fire for a low courage cost. His weapons are great at chipping away the health of bullet-resistant enemy units. In some situations, his bullets may even land on an enemy unit that was only partially behind another unit in front of them. His special ability can also stack a little extra fire damage on top of that as well, although this may not necessarily come in handy in most situations. Carlos is very vulnerable to returning enemy fire, and his reload speed may hamper his ability to deliver any more damage beyond just one whole firing period's worth of bullets unless he is protected by other allied units.

Pros[edit | edit source]

  • Low courage cost.
  • High rate of fire.
  • Sets the enemies on fire (special ability).

Cons[edit | edit source]

  • Long preparation time.
  • Low base health.
  • Slow.
  • Weak against bullet-resistant units.
  • Turns into Tipsy upon death.

Trivia[edit | edit source]

  • Carlos is the only unit to not wear any sort of headgear like a cap, helmet, or mask.
    • Although the 2nd agent from the Agents unit technically fits this description as well, the unit always comes in a pair, meaning that the unit doesn't count as a whole since the other agent still wears a hat, and thus making Carlos the only proper unit with this cosmetic distinction (or lack thereof).
  • Before deciding to dual-wield, Carlos had a different sprite.

Gallery[edit | edit source]

Units
Base game
Humans Redneck Farmer Builder Mechanic Pepper Chopper Firefighter Charlotte Glenn Policeman Grenader Gunslinger Marine Sniper Welder Carlos Guard Carol Medic Sonya Ranger Willy Light Soldier
Inanimate Empty Barrel Medkit Red Barrel Molotov Generator Nitrogen Turret
Plot Sheriff Bill
Premium
TMF Squad Flamethrower Soldier Cap Swat
Circus Saw Queen Berserker
Other Jailer Specops Austin Agents
Event
Halloween Turbo
Christmas Lester Red Hood Cashier
Escort Princess
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