Nickname "Egg" is a spherical living mound covered in yellow pustules and brown growths. A large blue energy sack is nestled inside its structure. Four stubs lay perpendicular to each other to help keep itself planted to the ground. It emanates floating blue particles around itself.
Despite being incapable of moving, Egg is one of the most problematic enemies to fight in the entire endgame. A combination of a towering health (highest among non-boss enemies), fire resistance (meaning no chip damage), and the ability to periodically spawn Energy Sphere upon taking damage allow it to act as an extremely dangerous obstacle, capable of ruining any kind of progress if underprepared as well as severely limiting the choice of strategies to use against it. The only silver lining is what Egg has to offer, as while it is indeed a difficult enemy, it provides no pushing force until it is provoked.
The main strategy for destroying Egg is to use several ranged units, preferably those with a high rate of fire. As soon as they are prepared, they must be sent out. Egg won't take any damage from them while it is inactive so allow for a few of them to converge in front of it before proceeding with the next step. Once enough ranged units have been sent out, hit Egg with either Empty Barrel, Red Barrel, or a spam melee unit. The last option might be more preferable since they can also sacrifice themselves to ensure that the Energy Sphere it spawns doesn't manage to kill an important ranged unit, unless the existing setup does not allow the energy sphere to survive. After that, Egg must be constantly attacked so it remains active and vulnerable.
Turret, a rage ability with a high rate of fire, is highly recommended as it can deal lots of damage to an active Egg and destroy Energy Spheres as it can't be targeted by them. It's highly recommended bringing it along to not only aid in destroying Egg but also other high health enemies that may appear during the mission. Nitrogen, another rage ability, can be used to great advantage in order to severely slow down Egg and drastically extend its vulnerability period. Since it also does melee damage, it can be used to remove Egg's protection as well.
While the strategy is usually the same, fighting Egg may vary depending on the mission it appears in. If a mission with Egg has Charged Zombie constantly attacking, unit spam should be more frequent and barrels should be focused more on them rather than keeping Egg active. If Egg appears on a mission via Warthog, prioritize Egg only after a majority of enemies are defeated. This will allow plenty of ranged units to build up while getting rid of lesser enemies on the battlefield so by the time they're taken care of, ranged units can focus fire on Egg, or Warthog, if it is still somehow present.
A rather humorous yet surprisingly effective strategy is to send out many fast and cheap melee units all at once in rapid succession. Having almost a full courage meter is preferable before proceeding with this strategy. It is also more effective when melee units first fight one or a few high health but low damage enemies first, allowing for a more concentrated buildup of melee units before they reach Egg. Bringing Generator and Medkit are both highly recommended to help build up a lot of units and keeping them alive longer respectively. Using Energy Drink buff to send out more units quickly is also recommended but isn't particularly necessary. Once a decent buildup of units converge on Egg, the Offal spawned by an Energy Sphere will be immediately killed off as the melee units continue their onslaught. It is important to keep spamming more units to replace any that are destroyed and maintain high team DPS. Optionally, Fury buff can be used to further increase all melee unit damage. If successful, the wall of melee units should prove no match for any remaining Eggs or zombies in the way as well as the barricade.
Abilities[]
- Immune to ranged damage during its inactive state, including various sources of resistance penetration.
- Converts to an active state for six seconds upon receiving damage. During its active state:
- Becomes briefly immune to ranged damage while spawning an Energy Sphere.
- Becomes vulnerable to ranged damage.
- Spawns another Energy Sphere if it receives damage again, resetting its active state.
- Returns to its inactive state if it doesn't receive further damage for some time.
- Unable to move or attack.
- Fire resistance.
- Knockback resistance.
First Encountered[]
- Stage 7, Mission 129.
- Warthog turns into Egg if it stays on the field for too long.
Trivia[]
- Egg bears some resemblance to the ovomorphs from the Alien franchise.
- Dr. Norman's is the only ranged unit whose attacks can damage the Egg even when it is invincible.
- There is a typo in its description where it erroneously uses both singular and plurals while describing Energy Sphere.
Gallery[]
Enemies | |
---|---|
Zombies | |
Stage 1 | Zombie • Fast Zombie • Skeleton • Tipsy • Pooch |
Stage 2 | Builder (Zombie) • Foreman • Girl • Runner • Aidman • Cop • Ram • Fat Zombie • Bulletproof |
Stage 3 | Sergeant • Witch • One-armed Soldier • Epidemiologist • Slob • Medic (Zombie) • Charged Zombie • Dark Skeleton • Armored Skeleton • Policeman (Zombie) |
Stage 4 | Sapper • Undead • Firefighter (Zombie) • Demon • Necromancer • Soldier (Zombie) • |
Stage 6 | Rotten • Chinese • Rebel • Monk • Psy • Small Insectoid |
Stage 7 | Putrid • Blue • Blue Runner • Big Blue • Insectoid • Egg • Energy Sphere • Offal • Warthog |
Stage 8 | Crank • Prisoner • Locust • Twins • SWAT (Zombie) |
Event | Pumpkin Zombie • Fast Pumpkin Zombie |
Other | Free Hugs • Crooked • Smoker • Abby • EMT • Forest Firefighter |
Marauders | |
Naked • Rifleman • Lubber • Robber • Crazy • Biker | |
Bosses | |
Paramedic • Boss • Marauder Vehicle • Cephalopods |