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During the game, the player encounters a wide variety of enemies on their way, logging each newly encountered foe in a special journal known as the Zombiepedia, which also records how many unique enemies have been encountered, the total amount of enemies killed, and players' total playtime.

While killing all the enemies is not necessary for mission completion, most of the time it's simply unavoidable, as enemies block the path towards the barricade which must be destroyed in order to progress to the next destination.

Currently, there are 62 documented (but only 61 encounterable) enemies, and 3 bosses.

Enemies
Zombie Sprite
Zombie
Fast Zombie Sprite
Fast Zombie
Skeleton Sprite
Skeleton
Tipsy Sprite
Tipsy
Paramedic Sprite
Paramedic
Aidman Sprite
Aidman
Pooch Sprite
Pooch
Builder Zombie Sprite
Builder (Zombie)
Crooked Sprite
Crooked
Builder Run Sprite
Foreman
Girl Sprite
Girl
Runner Sprite
Runner
Sergeant Sprite
Sergeant
Cop Sprite
Cop
Witch Sprite
Witch
Ram Sprite
Ram
Fat Zombie Sprite
Fat Zombie
Boss Sprite
Boss
Naked Sprite
Naked
Rifleman Sprite
Rifleman
Lubber Sprite
Lubber
Robber Sprite
Robber
Crazy Sprite
Crazy
Biker Sprite
Biker
Bulletproof Sprite
Bulletproof
One-Armed Soldier Sprite
One-armed Soldier
Epidemiologist Sprite
Epidemiologist
Slob Sprite
Slob
Medic Zombie Sprite
Medic (Zombie)
Charged Zombie Sprite
Charged Zombie
Smoker Sprite
Smoker[1]
Dark Skeleton Sprite
Dark Skeleton
Armored Skeleton Sprite
Armored Skeleton
Sapper Sprite
Sapper
Policeman Zombie Sprite
Policeman (Zombie)
Undead Sprite
Undead
Firefighter Zombie Sprite
Firefighter (Zombie)
Demon Sprite
Demon
Necromancer Sprite
Necromancer
Soldier Zombie Sprite
Soldier (Zombie)
Hug Me
Free Hugs
Rotten Sprite
Rotten
Chinese Sprite
Chinese
Rebel Sprite
Rebel
Monk Sprite
Monk
Psy Sprite
Psy
Small Insectoid Sprite
Small Insectoid
Putrid Sprite
Putrid
Energy Sphere Sprite
Energy Sphere
Offal Sprite
Offal
Blue Sprite
Blue
Blue Runner Sprite
Blue Runner
Big Blue Sprite
Big Blue
Insectoid Sprite
Insectoid
Egg Sprite
Egg
Warthog Sprite
Warthog
SWAT Zombie Sprite
SWAT (Zombie)
Crank Sprite
Crank
Locust Sprite
Locust
Twins Sprite
Twins
Prisoner Sprite
Prisoner
Cephalopods Sprite
Cephalopods
EMT Sprite
EMT
Abby Zombie Sprite
Abby
Forest Firefighter 1x1
Forest Firefighter

Some enemies and 1 boss, however, are not listed in the Zombiepedia:

Enemies without Zombiepedia entry
Maradeur Vehicle Icon
Marauder Vehicle
Pumpkin 1x1
Pumpkin Zombie
Pumpkin Run 1x1
Fast Pumpkin Zombie

Mechanics

Similarly to units, every enemy has a set number of parameters that determine how much of threat they possess to players. The main characteristics are health, damage, and movement speed. In most cases, the higher every number is the more dangerous the enemy is as well. Movement speed is randomized to be higher/low by up to 10% from each different enemy's documented number. Enemies can be affected by a special effect called Red Aura, which increases their damage and movement speed, but at the same time makes them drop more Rage on death.

Enemies can also have special abilities of their own, varying from various resistances, knockback, stun, critical hits, exploding on death, causing fires, ranged attacks, and even having the power to instantly kill humans with little provocation.

Almost every enemy's main goal is to destroy the player's bus. Any that don't are likely supporting the others from a distance in some way or another. Almost all zombies will move in a straight line and a large majority of them never intentionally target human units, only fighting back if they stand in their way. The same applies to stationary units as well, i.e. Generator. Almost every marauder will move to face and attack the closest human unit in their way. The same only applies to a select few stationary units while others will be ignored. Unlike zombies, most marauders will walk around fire pools.

Some relatively large swarms of enemies can inspire fear into susceptible human units. Some may require more enemies nearby to scare them. Runner type enemies tend to have a higher fear inspiration rate, so they need less of them in a swarm to terrify units.

Final Wave

Final wave is a term used to describe a huge horde of zombies that appear when a mission goes on for too long and the countdown ends.

The horde itself is separated into waves, each having 9 instances of each of the two enemies.

Witches always appear as a part of the wave. They will be accompanied by another enemy that depends on what stage the player is currently at.

The amount of waves changes the further the player goes into the campaign:

  • Missions 2-27: 1 wave
  • Missions 28-43: 2 waves
  • Missions 44-141: 3 waves

If the player manages to defeat the final wave horde, all enemies will cease to appear for the remainder of the mission excluding any that appear after any units are killed and eventually turn. This leaves players free to destroy the barricade without any trouble.

Enemy Levels

Enemies' health and damage can be increased with leveling, just like on player's units. This is made by applying a special formula on these stats: ceil(baseValue * (1 + 0.2 * level)). baseValue represents their base health or damage.

When a unit revives, the resulting zombie copies its level. For example, a Ram who revived from a level 7 Chopper will also be level 7. The same principle applies to enemies spawned by others – they will copy the level of their creator. For instance, level 6 Putrid will spawn three level 6 Rottens on death.

Stats

When an enemy is spawned their stats will be randomized like so:

  • Agility adds/subtracts -5 up to 5
  • Aggression adds/subtracts -5 up to 5
  • Speed is changed by the next formula: Speed * -0.1 up to 0.1
  • Critical hit chance adds/subtracts -0.1 up to 0.1

If an enemy is inspired/has a red aura their Agility and Aggression stats will be set to +5, and their speed and damage will be increased by 20%.

Enemy Types

Currently, there are two types of enemies: zombies and marauders.

Zombies

Zombies are undead beings. They are mindless creatures who have no other goal but to spread the plague by killing living beings.

Marauders

Marauders are human bandits who have been exposed to the plague for a very long time, with some showing signs of their prolonged infection exposure. Still, they try to survive by fighting off the undead, just like Sheriff Bill and the other units. However, they refuse to cooperate with anyone else and won't hesitate to kill those who intrude their areas.

Just like player's units, Marauders will turn into undead after their death, and will target zombies when prompted to.

Trivia

  • Before update 2.7.0, it was possible to trigger a special mechanic called "noise level." Before it was removed, having a lot of ranged units (including Turret) presented on-field and firing at the same time would eventually cause a noise meter to appear. It would slowly increase with continuous shooting and was impossible to be decreased. After the meter was full, small hordes of Zombies would come onto the field.
  • It's possible to obtain a new entry for Zombiepedia during a Skirmish battle. The pop-up window will work the same as in regular missions.
Game Info
Main mechanics Units Status Effects Resources Enemies Locations Bus Van Daily Gifts Buffs Daily Tasks Weather Level Data Star Reward
Unit Mechanics Unit Stats Perks Team Powers
Items Upgrade Items Item Data Collectibles Skins Resources
Modes Events Skirmish Supply Runs
Trading Trader Special Offers Currencies
Lore Story Blue Energy Factions Minor Characters
Media Cutscenes Soundtrack Changelogs
Legacy Roulette Upgrade Items (Legacy) Military Case Old Offers

References

  1. This zombie was removed from the game, however it's former Zombiepedia page still exists; because of that, it's presented in the general table.
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