Jailer is a prison guard specializing in close-range combat. He is armed with a stun baton and dressed in a khaki long sleeve prison guard uniform with a black tie, black pants, brown belt with a yellow buckle, and a black prison guard's cap.
He is a fighter, meaning he will attack enemies and the barricade at close range.
Jailer has a special perk that allows him to stun enemies on critical hits. Stun duration will be reset if Jailer crits his target again, giving him the potential to lock an enemy in place long enough to kill them without taking too much damage. This is a rather unlikely outcome since enemies mostly attack in groups, so he will frequently need support from other melee or ranged units since Jailer works much better alongside others to take full advantage of his stun with him.
Jailer has fairly high base health among units in the fighter class, only surpassed by Cashier. He also has good damage and movement speed for a low courage cost with only a moderate preparation time. Due to this, he is quite powerful as a starter unit as his unit pack would suggest. However, towards the endgame, he is largely overshadowed by Marine or Mechanic. His preparation time doesn't allow him to be the most effective spam unit and his stun perk is also a bit underwhelming in later stages of the game due to the tougher enemies encountered as well as his slow critical hit speed.
In League, despite his decent health and fast speed, Jailer suffers from the same issues all fighter class units do: the lack of bullet resistance. His health is hardly an issue for most ranged unit and his slow critical hit speed could be an issue when fighting against enemy melee units who possess faster attack speeds. In the few cases where he does manage to get close to an enemy unit and retaliate, however, he will be able to kill any units just fine as his stun perk can stop them in place, leaving them helpless to a follow-up attack of his own or from another teammate. In most cases though, he can simply serve as a replacement for Marine or Redneck if cannon fodder melee units are part of the player's team composition.
Pros[edit | edit source]
- Low courage cost.
- Moderate preparation time.
- Moderate base health.
- Stuns enemies on critical hits.
- Upgrades automatically (mirroring bus level).
Cons[edit | edit source]
- Only available as an in-app purchase.
- Very slow critical hit speed.
- Weak against melee-resistant units.
- Turns into Tipsy upon death.
Trivia[edit | edit source]
- According to Jailer's deleted backstory:
- Jailer is one of the five Jailers, the others being Sniper, Guard, Gunslinger, and Willy.
- Jailer's description refers to his stun baton as a stun gun. While it can be argued that a stun baton is simply an extended stun gun with a grip to put more distance between its user and the attacker, a stun gun usually refers to an electroshock device the size of a TV remote.
Gallery[edit | edit source]
|Humans||Redneck • Farmer • Builder • Mechanic • Pepper • Chopper • Firefighter • Charlotte • Glenn • Policeman • Grenader • Gunslinger • Marine • Sniper • Welder • Carlos • Guard • Carol • Medic • Sonya • Ranger • Willy • Light Soldier|
|Inanimate||Empty Barrel • Medkit • Red Barrel • Molotov • Generator • Nitrogen • Turret|
|TMF Squad||Flamethrower • Soldier • Cap • Swat|
|Circus||Saw • Queen • Berserker|
|Other||Jailer • Specops • Austin • Agents|
|Christmas||Lester • Red Hood • Cashier|