Mechanic is an old man who still has enough strength to fight against zombies. He is armed with a large, rusted sledgehammer and a red socket wrench and dressed in blue mechanic overalls, a grey shirt, dark brown gloves with red highlights, and an automobile repair shop cap.

He is a fighter, meaning he will attack enemies and the barricade at close range.

Mechanic is a very strong melee unit thanks to his additional damage attack. Upon being sent out into the battlefield, he will rush forward at a slightly higher base speed with a sledgehammer hanging over his head which he forcefully slams into the ground (enough to the point that it breaks and chunks of debris fly up). He has no self-preservation when rushing forward and will run through fire pools to reach his target. This attack deals three times Mechanic's documented damage. However, it will always crit when used against enemies, dealing six times his documented damage instead. This is excellent simply due to Mechanic being able to deliver a quick burst of high damage that can be used to swiftly eliminate specific enemies or heavily damage a high health enemy, essentially spearheading attacks along with other melee units.

Mechanic deals knockback whenever he lands a critical hit, which applies to his sledgehammer as well. Mechanic's sledgehammer also has slight crowd control, being able to damage any number of foes in a very small area in front of where he slams it. Additionally, the sledgehammer attack has slightly longer range, allowing Mechanic to kill the first Firefighter (Zombie) or Rebel he encounters without taking explosion or fire damage.

Although it is rather difficult, under the right conditions, Mechanic can successfully eliminate Foreman, Energy Sphere, and even Charged Zombie with his sledgehammer before they manage to attack him. This usually comes down to luck and in most cases, this happens when Mechanic comes from the side and lands the hit using the slightly longer range his sledgehammer has.

Upon reaching level 13, Mechanic's special ability can be unlocked, granting him reusability of his additional damage attack. As long as his sledgehammer kills an enemy, he can reuse it for his next attack. That rule applies to every strike, allowing Mechanic to perform his additional damage attack repeatedly as long as he lands a killing blow with it (including the barricade oddly enough). Considering this ability's chain hit potential, it increases Mechanic's already high usefulness to greater heights, making him a very cheap and effective unit for clearing out swarms of fragile zombies and rows of enemies with medium health. Obviously, it won't work against enemies with health higher than 288 (the max possible damage Mechanic's sledgehammer can do with full damage upgrades) or enemies who are protected by SP (shield points) created by Medic (Zombie), making the ability on its own a bit situational. However, it doesn't strip Mechanic of his ability to support other units by doing singular extra damage. To further increase the potential of this ability, use Fury buff to double the damage. With it, Mechanic can chain off enemies with much higher health. It should be noted that Mechanic is slightly prone to randomly losing the ability to chain his sledgehammer attack even after appearing to have killed an enemy.

In League, Mechanic is a very versatile unit thanks to his powerful attack, ease of use, and low courage cost, making him a very good choice for any team composition. His perk can eliminate almost any unit in a single blow if his damage is high enough. In some situations, his willingness to run through fire pools can be an upside as he will not hesitate to reach his target as soon as possible and potentially take the last kill to win the fight. Depending on his position, he can be used to eliminate specific enemies as he always targets the closest enemy unit, making positioning key to his effectiveness. His special ability can extend that strategy‘s effectiveness even further, potentially allowing him to kill more enemy units with his sledgehammer. However, he is still very vulnerable to ranged units due to his lack of bullet resistance. Additionally, he is susceptible to being killed by another enemy Mechanic, bringing encounters between them down to luck as to who delivers the first strike.

Mechanic has an alternative skin called "Christmas Mechanic." It can only be earned during the Christmas Event by opening a Christmas case with a very low chance of acquiring.

Pros[edit | edit source]

  • Low courage cost.
  • Moderate preparation time.
  • Very fast (super fast while charging).
  • Knock the enemy back on critical hits.
  • Additional damage attack.
  • Additional damage attack reusability (special ability).

Cons[edit | edit source]

  • Low base health.
  • Weak against melee-resistant units.
  • Runs through fire pools to reach his target while charging.
  • Turns into Tipsy upon death.

Trivia[edit | edit source]

  • Sledgehammer attack's hit registration causes a number of bugs and gimmicks which require perfect timing, or inexplicable conditions:
    • Mechanic might deal only the regular amount of additional damage to an enemy. It happens when they stand very close to the barricade, and so when Mechanic strikes his blow it registers on barricade first, causing it to deal only x3 damage to all enemies in the AoE either.
    • Chain hits from Mechanic's special ability might end despite him killing an enemy.
    • Mechanic might land a blow with graphic blood splatter appearing, but either deal no damage or strike nothing in the first place.
  • Judging by the cutscene in Mission 1, it's possible that the man Bill calls out to as "Joe" is Mechanic, as the area of the mission takes place outside of a vehicle repair shop.
  • There is a visual inconsistency with the Christmas Mechanic skin as there is a single frame during Mechanic's additional damage attack where his sleeves will suddenly revert to its regular appearance before immediately returning to the skin's appearance. A single blue pixel is also visible.
  • The Christmas Mechanic skin in-game ended up looking different from its appearance in the update banner where it was first shown.

Gallery[edit | edit source]

Units
Base game
Humans Redneck Farmer Builder Mechanic Pepper Chopper Firefighter Charlotte Glenn Policeman Grenader Gunslinger Marine Sniper Welder Carlos Guard Carol Medic Sonya Ranger Willy Light Soldier
Inanimate Empty Barrel Medkit Red Barrel Molotov Generator Nitrogen Turret
Plot Sheriff Bill
Premium
TMF Squad Flamethrower Soldier Cap Swat
Circus Saw Queen Berserker
Other Jailer Specops Austin Agents
Event
Halloween Turbo
Christmas Lester Red Hood Cashier
Escort Princess
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