Medkit is a large red first aid kit box marked with a big white cross.
It can be unlocked for 330 coins after reaching player level 4.
Functionality[]
Basics[]
Medkit is a support item, meaning it can be used to support units on the field with direct control by players over where it is placed. It requires rage to be deployed.
Medkit is a supportive stationary unit that heals and despawns eventually. Although it has a moderate preparation time, it has a low rage cost.
Perks and Abilities[]
Medkit is sent from outside of the bus, able to be put almost anywhere the player chooses by being placed directly on the battlefield. Unlike most other rage abilities, Medkit does not have a solid entity and will only despawn over time. It is affected all Team Powers of Internal Forces, with the 2/2 doubling its lifespan, 3/3 randomly dropping more on the field, and 5/5 allowing it to do damage equivalent to its healing value.
Gameplay[]
Main Campaign[]
Upon application, Medkit will fall on the area the player selected and will begin to emit several pulses in a large green radius that constantly emanate small green cross particles. Units within the radius heal for the documented amount and emanate slightly bigger green cross particles every other pulse. Medkit expires after 10 pulses over the course of 15 seconds. Although Medkit falls from above, similarly to Empty Barrel, Red Barrel and Nitrogen, it is not a solid entity and therefore takes or deals no damage, making it solely a support tool.
Medkit is generally useful for almost any mission as it can heal any amount of units at once for a good amount of time within its radius. It can also extend the lifespan of burning or poisoned units by healing the damage done by their respective debuffs. However, it cannot remove the effects of those affected.
Skirmish[]
Like all rage abilities and units, it is unavailable in League. However, it may spawn as a result of Specops' Special Ability, or Medic's SA/regular deployment. In that case, it is quite useful as an ability to heal your units, especially ones with bullet resistance maintaining preventing most ranged units from getting enough damage in for a kill.
Level stats[]
Level | Healing |
---|---|
1 | 5 |
2 | 6 |
3 | 7 |
4 | 8 |
5 | 10 |
6 | 12 |
7 | 14 |
8 | 17 |
9 | 21 |
10 | 25 |
11 | 30 |
12 | |
13 | 43 |
Trivia[]
- As mentioned before, despite not being a solid entity, Medkit has fire resistance, presumably to indicate it can be deployed on fire pools.
- Before the introduction of special abilities, Medkit was the only inanimate unit that could appear in Skirmish as they could be summoned by Medic.
- Since the International Red Cross emblem (red cross on white background) is protected by international treaties under the Geneva Conventions, Medkit uses a reversed coloration. However, this makes it resemble the flag of Switzerland instead.
Units | |
---|---|
Base game | |
Humans | Redneck • Farmer • Builder • Mechanic • Pepper • Chopper • Firefighter • Sheriff Charlotte • Glenn • Policeman Diaz • Grenadier • Gunslinger • Private Rodriguez • Sniper Polina • Welder • Carlos • Guard • Medic • Sonya • Ranger • Willy • Light Soldier • Carol • Paramedic Nancy • Builder Abby • Rogue • Lionheart • Juggernaut |
Inanimate | Empty Barrel • Medkit • Red Barrel • Molotov • Generator • Nitrogen • Turret • Drone |
Plot | Sheriff Bill • Minor Characters |
Premium | |
TMF Squad | Flamethrower • Soldier • Cap • Swat • Rogue* |
Circus | Saw • Berserker • Queen • Austin |
Scientists | Dr. Kane • Dr. Norman • Dr. Miller • Drone |
Other | Jailer • Specops • Agents |
Event | |
Halloween | Andrea |
Christmas | Lester • Cashier • Red Hood |
Escorts | Princess |