Molotov Cocktail is a labeled bourbon bottle filled with a flammable liquid with a white alcohol-soaked cloth wick stuffed in the neck.

It is a support item, meaning it can be used to support units on the field with direct control by players over where it is placed. It requires rage to be deployed.

Upon application, an incendiary bottle will be thrown on the area the player selected, creating a large fire pool and dealing fire damage to units and enemies trapped in it. The fire will destroy any corpses on the floor within its radius, preventing dead units from turning and/or stopping certain zombies from reviving.

Molotov Cocktail (or simply Molotov for short) is useful mainly for supportive and offensive uses as it can be used to aid melee units with pushing through hordes of vulnerable enemies and greatly damaging, or potentially killing, groups of strong, high health enemies. The fire pool Molotov creates is a bit larger compared to other rage abilities that create them as well, allowing for more enemies to be caught within its flames. To compensate for this, however, Molotov has a duration of only three seconds. Due to this, players must make the most out of it when available to catch as many enemies within its radius as possible for maximum effectiveness.

If a mission has rainy weather in it, Molotov's fire pool will be extinguished immediately. Since all of Molotov's DPS comes from the fire pool and subsequent burning debuff, and the fact that the brief fire pool that's produced is incapable of destroying corpses, it is outright discouraged from being brought in these missions as it will only waste rage points and leave players with what is effectively a five-person team.

Like all rage abilities and units, it is unavailable in League.

Pros[edit | edit source]

  • Moderate rage cost.
  • Moderate preparation time.
  • Sets the enemies on fire.
  • Can destroy corpses on the floor.
  • Doesn't require items to upgrade.
  • Ability to drop on the battlefield.

Cons[edit | edit source]

  • Can damage friendly units.
  • Weak against fire-resistant units.
  • Completely ineffective on missions affected by rainy weather.
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