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In order to play the game, the player has to use a team of various units.

Most units require purchasing with coins while some units are obtainable for free via the Star Reward system and events. Several units can only be unlocked by buying a unit pack with money and one with real money. Some of these units are inanimate, known as stationary units or "rage abilities."

Currently, there are 45 total units in the game.

Redneck Sprite
Empty Barrel Sprite
Empty Barrel
Farmer Sprite
Builder Sprite
Mechanic Sprite
Pepper Sprite
Medkit Sprite
Chopper Sprite
Red Barrel Sprite
Red Barrel
Firefighter Sprite
Charlotte Sprite
Molotov Sprite
Glenn Sprite
Policeman 1x1
Generator Sprite
Grenader Sprite
Gunslinger Sprite
Nitrogen Sprite
Marine Sprite
Sniper Sprite
Welder Sprite
Carlos Sprite
Guard Sprite
Medic Sprite
Flamethrower Sprite
Soldier Sprite
Cap Sprite
Turret Sprite
Sonya Sprite
Ranger 1x1
Willy Sprite
Swat Sprite
Light Soldier 1x1
Light Soldier
Carol 1x1
Jailer Sprite
Saw Sprite
Queen 1x1
Berserker Sprite
Lester Sprite
Specops Sprite
Austin 1x1
Agents 1x1
Turbo 1x1
Red Hood 1x1
Red Hood
Cashier 1x1


Every unit has a number of parameters to abide by and most have perks that determine how they will largely function in combat. They can be upgraded with upgrade items throughout the course of the game and reaching level 13 allows them to unlock their special ability. Certain characteristics can also be temporarily powered-up during battle with buff items. Most units will reanimate into a zombie after being killed.

In order to play regular missions and events, players have to create a battle deck with up to six different units from their collection. They are sent out of the bus and their role is to fight enemies and destroy the barricade. The deck the player creates always has six units. The only exception to this rule is at the beginning of the player's playthrough when the player only has five or fewer units available to them. It's impossible to remove units from the deck; they have to be replaced by others.

In Skirmish, the player can make a team out of units whose cost is evaluated in courage, with the total cost of used units not exceeding 100 points.


During combat, the majority of human units behave similarly. They always start by heading to the barricade, but if they sense an enemy along that path, they will move towards it. Whenever sensing an enemy in a melee range, units will say "???". Melee units can approach enemies at any angle without stopping, while ranged units need to move sideways (to players it would appear as if they are moving up or down), and stay in a certain distance away from the targeted enemy. This distance varies for each ranged unit.

Units only ever move to the right as that is where the barricade is located at. Units cannot continuously move to the left in any circumstances. In a select few cases, units can be forced to face towards the left if some enemy attacks them from behind. After killing them, they will simply turn back forward and start moving towards the barricade again. If a fire pool is in a unit's path, they will simply step around it until they're out of its way. They will only idly stand in front of them in very few situations.

Certain abilities and unique AI will affect units' behavior. For example, Welder will move accordingly to approach and fix certain objects while avoiding enemies completely, Mechanic will rush through fire pools during his additional damage attack, and Light Soldier will target certain enemies in his path while ignoring others.


Each unit has two identifiers assigned to them: class and rarity.


Class is an identifier used to give a brief explanation of the way some units will generally function during regular mission completion. Currently, the following classes exist in the game:

Class Description Units
Fighter Melee units who are relatively versatile when it comes to regular mission completion. Redneck SpriteMechanic SpriteGlenn SpriteMarine SpriteCarol 1x1Jailer SpriteCashier 1x1
Damager Melee units who are mostly used for dealing high amounts of damage to a single tanky target or for quick dispatching of large swarms of enemies. Builder SpriteFirefighter SpriteGrenader SpriteGuard SpriteLight Soldier 1x1Turbo 1x1
Heavyweight Various units with high health and full knockback resistance. Chopper SpritePoliceman 1x1Willy SpriteSoldier SpriteRed Hood 1x1
Shooter Ranged units with guns that have a high rate of fire. Gunslinger SpriteCarlos SpriteSonya SpriteSwat SpriteSpecops Sprite
Shotgunner Ranged units with guns that deal spread damage. Farmer SpriteRanger 1x1Flamethrower SpriteLester Sprite
Sniper Ranged units with guns that deal high damage from long distance. Charlotte SpriteSniper Sprite
Support Units who provide support to their teammates with their special abilities and/or by dealing extra damage. Pepper SpriteWelder SpriteMedic SpriteCap SpriteAgents 1x1
Support item Rage-costing stationary units that can be used for dealing extra damage or providing support to other units. Empty Barrel SpriteMedkit SpriteRed Barrel SpriteMolotov SpriteGenerator SpriteNitrogen SpriteTurret Sprite
Psycho Rage-costing units whose abilities act much like those of other units and primarily have fear inspiration/immunity. Berserker SpriteSaw SpriteQueen 1x1Austin 1x1


Rarity is an identifier used to differentiate the way certain units are earned in-game. Currently, the following rarity levels exist in the game:

Rarity Description Units
Stars Reward Units that are earned for free from the Star Reward system after collecting a certain amount of stars. Redneck SpriteFarmer SpriteBuilder SpritePepper SpriteChopper SpriteGunslinger SpriteCharlotte SpriteEmpty Barrel Sprite
Common Units that cost coins. A certain player level is required to reach first before unlocking them. Mechanic SpriteFirefighter SpriteGlenn SpriteGrenader SpritePoliceman 1x1Marine SpriteSniper SpriteWelder SpriteCarlos SpriteGuard SpriteMedic SpriteSonya SpriteRanger SpriteWilly SpriteLight Soldier 1x1Carol 1x1Medkit SpriteRed Barrel SpriteMolotov SpriteGenerator SpriteNitrogen SpriteTurret Sprite
Exclusive Unique units that are earned through special means. Most are earned by purchasing unit packs and a few are earned from opening cases during annual events. Jailer SpriteSpecops SpriteCap SpriteSoldier SpriteFlamethrower SpriteSwat SpriteBerserker SpriteSaw SpriteQueen 1x1Austin 1x1Agents 1x1Lester SpriteTurbo 1x1Red Hood 1x1Cashier 1x1


  • Each unit used to have their own backstory on KTPlay written by the developers. However, sometime before the release of update 2.4.0, most of the stories have been deleted.
    • This may be due to the fact that the majority of them were copies of movie plots and either the developers became self-aware or they've received a copyright warning for them.
  • Before update 2.8.2, there were more rarity levels among units. These retired rarity levels were Rare, Epic, and Legendary. However, the exact purpose of rarity levels, in general, was unknown. With the abovementioned update, it has been changed to separate units who can be earned in-game either with stars, coins, or unit packs and events.
    • The addition of rarity levels is believed to be an attempt at copying Supercell's Brawl Stars character system, which is radically different from that of DA:ZW.
Game Info
Main mechanics Units Unit Stats Perks Status Effects Resources Enemies Stages Bus Van Daily Gifts Buffs Quests Weather Level Data Star Reward
Items Upgrade Items Collectibles Military Case Skins
Modes Events Skirmish
Trading Trader Military Kit Shop Currencies
Lore Story Blue Energy Factions
Media Cutscenes Soundtrack Changelogs
Legacy Roulette
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