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In order to progress in the game, the player has to use a team of various units.

Most units require purchasing with coins while some units are obtainable for free via the Star Reward system and annual events. Several units can only be unlocked by buying a unit pack with money and one with real money. Some of these units are inanimate, known as stationary units or "rage abilities."

Currently, there are 55 total units in the game: 47 are human units while the other 8 are stationary units.

Units
Empty Barrel Sprite
Empty Barrel
Redneck Sprite
Redneck
Jailer Sprite
Jailer
Specops Sprite
Specops
Saw Sprite
Saw
Berserker Sprite
Berserker
Farmer Sprite
Farmer
Lester Sprite
Lester
Builder Sprite
Builder
Mechanic Sprite
Mechanic
Pepper if skin 1x1
Pepper
Medkit Sprite
Medkit
Chopper Sprite
Chopper
Red Barrel Sprite
Red Barrel
Firefighter Sprite
Firefighter
Charlotte Sprite
Sheriff Charlotte
Molotov Sprite
Molotov Cocktail
Glenn Sprite
Glenn
Policeman 1x1
Policeman Diaz
Generator Sprite
Generator
Grenader Sprite
Grenadier
Gunslinger Sprite
Gunslinger
Nitrogen Sprite
Nitrogen
Marine Sprite
Private Rodriguez
Sniper Sprite
Sniper Polina
Welder Sprite
Welder
Carlos Sprite
Carlos
Guard Sprite
Guard
Medic Sprite
Medic
Flamethrower Sprite
Flamethrower
Soldier Sprite
Soldier
Turret Sprite
Turret
Cap Sprite
Cap
Sonya Sprite
Sonya
Ranger 1x1
Ranger
Willy Sprite
Willy
Austin 1x1
Austin
Swat Sprite
Swat
Light Soldier 1x1
Light Soldier
Carol 1x1
Carol
Agents 1x1
Agents
Queen 1x1
Queen
Turbo 1x1
Turbo
Cashier 1x1
Cashier
Red Hood 1x1
Red Hood
Paramedic Nancy 1x1
Paramedic Nancy
Builder Abby 1x1
Builder Abby
Rogue 1x1
Rogue
Lionheart 1x1
Lionheart
Miller 1x1
Dr. Miller
Kane 1x1
Dr. Kane
Norman 1x1
Dr. Norman
Juggernaut 1x1
Juggernaut
Drone 1x1
Drone
Andrea
Andrea

Mechanics

Stats

Every unit has a number of parameters to abide by. Units' health, melee, and ranged damage can be improved by leveling them up, requiring power points and coins to do so. The stats are modified with a formula: round(base × 1.1 ^ level). The vast majority of stats can also get boosted with upgrade items that can also provide an extra bonus if worn in a complete set. Certain characteristics can also be temporarily powered-up during battle with buffs.

Most units have perks that determine how they will function in combat. Reaching level 13 allows them to unlock their special ability. Most units will reanimate into a zombie after being killed.

When a unit is spawned their stats will be slightly randomized like so:

  • Agility adds/subtracts -5 up to 5 (reaction times for approaching an enemy and delays between attacks are slightly slighter better or worse);
  • Aggression adds/subtracts -5 up to 5 (it acts the same way as agility but it is instead for ranged unit's ranged atttacks [in-game, it is still called "agility"]);
  • Speed is changed by the next formula: Speed * -0.1 up to 0.1 (units move slightly slower or faster);
  • Critical hit chance adds/subtracts -0.1 up to 0.1 (chances of landing crits are slightly lower or higher).
  • Knockback resistance adds/subtracts -10% up to 10%.

If an unit is inspired, their agility or aggression stats will be set to +5, and their speed will be increased by 20%.

All units at the start of the level have their cooldown reduced by 10 seconds (so if an unit has a 13 seconds cooldown at the start of the level it will instead start at 3 seconds left).

Behavior

During combat, the majority of units behave similarly: they always start by heading to the barricade, but if they sense an enemy along that path they will move towards them. Melee units can approach enemies at any angle without stopping, while ranged units need to move sideways (to players it would appear as if they are moving up or down), and stay in a certain distance away from the targeted enemy. This distance varies for each ranged unit, determined by their range stat.

Units only ever move to the right as that is where the barricade is located at. Units under normal circumstances cannot continuously move to the left. In some instances, units will be forced to face towards the left if an enemy attacks from behind. After killing them, they will simply turn back forward and start moving towards the barricade again. If a fire pool is in a unit's path, they will simply step around it until they're out of its way. They will only idly stand in front of them if several pools block the path entirely.

Certain abilities and unique AI will affect units' behavior. For example, Welder will move accordingly to approach and fix Generators and Turrets while avoiding enemies completely, Mechanic will rush through fire pools during his additional damage attack, and Light Soldier will target certain enemies in his path while ignoring others.

Units may utter random lines during battle. However, this effect is largely aesthetic and does not affect combat.

Decks

In order to play regular missions and events, players have to create a battle deck with up to six different units from their collection. They are sent out of the bus and their role is to fight enemies and destroy the barricade. The deck the player creates always has six units. The only exception to this rule is at the beginning of the player's playthrough when the player only has five or fewer units available to them. Once the player has earned more than six units, it's impossible to remove units from the deck; they have to be replaced by others.

In Skirmish, the player can make a team out of any human units whose total cost does not exceed 100 points in both courage and rage.

Identifiers

Each unit has three identifiers assigned to them: class, rarity, and synergy.

Class

Class is an identifier used to give players an idea of how units will generally function during regular mission completion. Currently, the following classes exist in the game:

Class Description Units
Fighter Melee units who are relatively versatile when it comes to regular mission completion. Almost all are agile and quick, but lack resistances. Redneck Sprite Jailer Sprite Mechanic Sprite Glenn Sprite Marine Sprite Carol 1x1 Cashier 1x1 Rogue 1x1 Lionheart 1x1
Damager Melee units who are mostly used for dealing high amounts of damage to a single tanky target or for quick dispatching of large swarms of enemies. Most possess resistance to at least one form of damage. Builder Sprite Firefighter Sprite Grenader Sprite Guard Sprite Light Soldier 1x1 Turbo 1x1 Builder Abby 1x1
Heavyweight Various units with high health and primarily have full knockback resistance. Slower movement offsets their strengths. Chopper Sprite Policeman 1x1 Soldier Sprite Willy Sprite Red Hood 1x1 Juggernaut 1x1
Shooter Ranged units with guns that have a high rate of fire. Less accurate but work well against crowds. Specops Sprite Gunslinger Sprite Carlos Sprite Sonya Sprite Swat Sprite
Shotgunner Ranged units with guns that fire in a spread. Deadlier up close but best suited against crowds. Farmer Sprite Lester Sprite Flamethrower Sprite Ranger 1x1 Norman 1x1
Sniper Ranged units with guns that deal high damage from long distances. Great accuracy offsets their slower fire rate and lack of crowd control. Charlotte Sprite Sniper Sprite Andrea
Support Various units who provide support to their teammates with their special abilities and/or by dealing extra damage. Viability diminishes when fighting by themselves. Pepper if skin 1x1 Welder Sprite Medic Sprite Cap Sprite Agents 1x1 Paramedic Nancy 1x1 Miller 1x1 Kane 1x1
Psycho Various units whose abilities act much like those of other units and primarily have fear inspiration/immunity. Costs rage to send them out. Saw Sprite Berserker Sprite Austin 1x1 Queen 1x1
Support item Stationary units that can be used for dealing extra damage or providing support to other units. Costs rage to send out and can be freely placed anywhere on the battlefield. Empty Barrel Sprite Medkit Sprite Red Barrel Sprite Molotov Sprite Generator Sprite Nitrogen Sprite Turret Sprite Drone 1x1

Rarity

Rarity is an identifier used to differentiate the way certain units are earned in-game. Currently, the following rarity levels exist in the game:

Rarity Description Units
Stars Reward Units that are earned for free from the Star Reward system after collecting a certain amount of stars from mission completion. Redneck Sprite Empty Barrel Sprite Farmer Sprite Builder Sprite Pepper if skin 1x1 Chopper Sprite Gunslinger Sprite Charlotte Sprite
Common Units that cost coins. Most require a certain player level to be reached first before unlocking them. Mechanic Sprite Medkit Sprite Red Barrel Sprite Firefighter Sprite Molotov Sprite Glenn Sprite Policeman 1x1 Generator Sprite Grenader Sprite Nitrogen Sprite Marine Sprite Sniper Sprite Welder Sprite Carlos Sprite Guard Sprite Medic Sprite Turret Sprite Sonya Sprite Ranger Sprite Willy Sprite Light Soldier 1x1 Carol 1x1 Paramedic Nancy 1x1 Builder Abby 1x1 Rogue 1x1 Lionheart 1x1 Juggernaut 1x1
Exclusive Unique units that are earned through special means. Most are earned by purchasing unit packs and a few are earned from opening cases during annual events. Jailer Sprite Specops Sprite Saw Sprite Berserker Sprite Lester Sprite Flamethrower Sprite Soldier Sprite Cap Sprite Austin 1x1 Swat Sprite Agents 1x1 Queen 1x1 Turbo 1x1 Cashier 1x1 Red Hood 1x1 Miller 1x1 Kane 1x1 Norman 1x1 Drone 1x1 Andrea

Synergy

Synergy is a special label indicating that a human unit belongs to a particular team. When a certain amount of said team's members are used in a deck a special bonus is activated. Currently, not every human is assigned a synergy. Some units can get access to a different synergy via skins.

For more information, see: Team Power.

Existing teams and their members include:

Team Units
Emergency Climber 1x1 Firefighter Sprite Medic Sprite Paramedic Nancy 1x1 Lionheart 1x1
Rednecks Redneck Sprite Farmer Sprite Chopper Rural 1x1 Wild Carlos 1x1 Nancy Nurse 1x1
Northerners Lester Sprite Chopper Sprite Northerners Glenn Sprite Winter Sonya 1x1 Flannel Carol Sprite Turbo 1x1 Andrea
Marines Marine Sprite Marine Sniper Sprite Sonya Sprite Ranger Tactical 1x1 Nancy 1x1
College College Redneck Sprite Dale 1x1 1998 Builder Sprite Bully 1x1 College Cap Sprite Cheerleader
Military Specops Sprite Military Glenn Sprite Modern Grenader Sprite Military Sniper Sprite Carol 1x1 Bombardier
Patriots Patriot Farmer Sprite Patriot Charlotte Sprite Banny Charlotte Sprite Rebel Gunslinger Sprite Patriot Marine Sprite Carol Williams 1x1 Juggernaut 1x1
Psychos Saw Sprite Berserker Sprite Clown Chopper Sprite Austin 1x1 Queen 1x1 Red Hood 1x1
TMF Flamethrower Sprite Soldier Sprite Cap Sprite Swat Sprite Rogue 1x1
Builders Builder Sprite Builder Pepper Sprite Builder Light Soldier SWAT Builder 1x1 Builder Abby 1x1 Bulldozer
Police Police Pepper Sprite Charlotte Sprite Police Glenn Sprite Policeman 1x1 Agents 1x1 Riot Policeman 1x1 Collector
IF Pepper if skin 1x1 Grenader Sprite IF Medic Sprite Ranger 1x1 Light Soldier 1x1
Mechanic Hillbilly Sprite Mechanic Sprite Mechanic Diaz 1x1 Welder Sprite Abby Mechanic 1x1 Nomad polina
Jailers Jailer Sprite Gunslinger Sprite Sniper Sprite Guard Sprite Willy Sprite
Scientists Saw Sanchez 1x1.png Link=Willy Link=Light Soldier Miller 1x1 Kane 1x1 Norman 1x1

Trivia

  • Each unit used to have their own backstory on KTPlay written by developers. However, some time before the release of update 2.4.0 most of the stories have been deleted.
    • This may be due to majority of them being copies of plots from different existing franchises. Either Mobirate became self-aware or they've received a copyright warning for them.
  • Before update 2.8.2, there were more rarity levels among units. These retired rarity levels were Rare, Epic, and Legendary. However, the exact purpose of rarity levels, in general, was unknown. With the abovementioned update, it has been changed to separate units who can be earned in-game either with stars, coins, or unit packs and events.
    • The addition of rarity levels is believed to be an attempt at copying Supercell's Brawl Stars character obtainment system, which is radically different from that of DA:ZW. Such rumor began to spread following a different one, stating that Soft-H is a big fan of the game.
Game Info
Main mechanics Units Status Effects Resources Enemies Locations Bus Van Daily Gifts Buffs Daily Tasks Weather Level Data Star Reward
Unit Mechanics Unit Stats Perks Team Powers
Items Upgrade Items Item Data Collectibles Skins Resources
Modes Events Skirmish Supply Runs
Trading Trader Special Offers Currencies
Lore Story Blue Energy Factions Minor Characters
Media Cutscenes Soundtrack Changelogs
Legacy Roulette Upgrade Items (Legacy) Military Case Old Offers
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